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PLAYER JOURNEY INTELLIGENCE BUILT FOR ROBLOX

Your players leave clues.
Connect the dots.

See where sessions stall. Explore what happened.
Give your next game update a clearer starting point.

Founder-led pilot · Access by invitation

FOLLOW THE SIGNAL

Aegis overview for the fictional Crystal Cove game, with sample Roblox metrics, recorded sessions, returning players, retention, Robux and daily activity.
THE GAME AT A GLANCEActual Aegis interface · Sample data
Game overview
Player journeys
Spatial insights
Session replay

The numbers are
just the beginning.

Start with the overview. Follow a finding into the sessions behind it. Keep the recorded details close as you decide what to change.

Where does progress stop?

Explore recurring exits, repeated interactions, and slow starts. See which recorded sessions support a finding.

What happened in that session?

Follow the event timeline and play back sampled movement. See the milestones reached and where the recording has gaps.

Did the next update help?

Track a change against a release. Compare the recorded outcomes and see when more evidence is needed.

Two sample Aegis findings: players who stay often open Quests early, and Daily Rewards repeatedly closes within seconds. Each finding includes supporting sessions and a suggested next step.
FROM PATTERNS TO A NEXT STEPActual Aegis interface · Sample data

One question.
A traceable next step.

A graph can start the conversation. The sessions behind it help your team have a better one.

  1. 01

    Observe a pattern.

    Find a place, event, or sequence worth investigating in your recorded play.

  2. 02

    Inspect the sessions.

    Check the path, events, and coverage before turning an observation into a hypothesis.

  3. 03

    Track what changes.

    Connect your proposed fix to a release and a measure you can revisit.

Aegis session timeline for a fictional Crystal Cove player, showing their recorded path across the game map, a playback position and the limits of sampled movement.
THE SESSION BEHIND THE SIGNALActual Aegis interface · Sample data

Your game.
A question worth
working on together.

Work directly with Logan to explore how Aegis fits your game. We’ll scope a focused investigation, review the tracking, and look at what the evidence can actually tell you.

Apply for the pilot

Applications are reviewed individually. Access is by invitation.

Start with a conversation.

Tell us what you’re building and what you want to understand. If there’s a fit, we’ll agree on a useful first question before connecting anything.

  • Choose the gameplay moments that matter.
  • Check collection and replay coverage together.
  • Explore the sessions behind a pattern.
  • Define what your next change should measure.
Questions about the pilot?[email protected]

Identity is optional.

Player identification is off by default. Review whether your investigation needs it before enabling it.

Publishing stays with you.

Your team reviews tracking and controls when to publish the experience. Installing Aegis does not publish your game.

Evidence has limits.

A sampled path is not a video. A pattern is not proof of motivation. Missing telemetry stays visible.

Good questions.

A few things to know
before you apply.

How do I get access?

Apply with a little context about your game and the question you want to answer. Logan reviews applications and follows up when there is a fit. The pilot is invitation-only; applying does not create an account or guarantee access.

What kind of game is a good fit?

A Roblox experience you own or are authorized to develop, with a player-experience question you want to investigate. Tell us whether your game is still in development or already live so we can discuss a useful first step.

What does the founder help with?

We start by choosing a focused question, reviewing which gameplay moments to record, and checking that the recording is useful. Then we inspect the evidence together and decide what a next change should measure.

Is session replay a video of the game?

No. Aegis joins recorded events with positions sampled every ten seconds. You can play or scrub that path, with gaps and respawns kept separate. It shows observed movement, not every frame of the player’s screen.

Does the showcase show a live studio?

The images show the real Aegis application using synthetic game data. The sessions and results are examples, not customer data or evidence of a studio’s results.

BRING YOUR GAME. BRING A QUESTION.

What would you like
to understand better?

Your application goes directly to Logan. No account is created.